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 How to RP Guide

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Jack Stud

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Number of posts : 93
Registration date : 2008-12-27

PostSubject: How to RP Guide   Sat 16 May 2009, 12:50 pm

Not my work btw but thought i would post it.

I know most of the people here probably don't need but any new members may find it useful.

On the flipside do the more experienced r/pers have anything else to add?

The Basics of E-Fedding

General Terms
• E-Fed: A fantasy wrestling federation where people sign up as imaginary wrestlers to simulate an actual wrestling company.
• E-Wrestler: A character participating in an e-fed. They can be complete original and made by a person or unoriginal by using an existing wrestler. This e-fed accepts only original wrestlers.
• Roleplays: There are the tools that decide either victory or defeat. Commonly referred to as RPs, they are basically writing reflections of an e-wrestler that someone writes in order to win a match. Generally, wrestlers will write roleplays against each other and try to write better than their opponent to win a match. Roleplays can be interviews, in-ring promos, a moment in the life of the wrestler, or anything else that’s relevant that utilizes the character in a useful way.
• Card: The lineup of matches on a show. Cards in this e-fed are done on a weekly basis where a card will be posted and an e-wrestler must roleplay for his particular match on the card.
• Booked: An e-fed where roleplays determine the winners. There is no luck involved in a booked fed and is primarily focused on roleplaying ability. This e-fed is a booked fed.
• Non-Booked: An e-fed where the luck of the draw determines winners. The owner of the e-fed either lets a simulator pick a random winner, or just picks one randomly on their own.
• Simulator: A program specially designed to create realistic, text based, wrestling matches.
• Handler: The actual name of the person that creates and uses a particular e-wrestler.

Overall Guidelines
E-Fedding basically simulates a real professional wrestling organization. For example, two wrestlers get a match set for a particular card. The two of them fight at that card with one of them winning. One of the more important factors in pro wrestling is the ability to do an interview. The Macho Man Randy Savage and the Rock are two great examples of this because both men can get a strong crowd reaction whether it’s positive of negative.

This same concept works in e-wrestling. The only difference is that roleplaying is what standing in for the ability to an interview. Roleplaying, essentially, is your voice in e-wrestling. One must roleplay in a booked fed in order to win the match against their opponent. Both opponents can go back and forth with respective roleplays in order to do better than their opponent. Ultimately, the better writing and roleplays are determined by whoever runs the e-fed.
In order to participate in an e-fed, one must first sign-up as an actual e-wrestler. Keep in mind to create an original character and really visualize who you are creating. Try to make it realistic as possible so it’s easier to think about how your character would act, feel, and behave. Realism is key.

How To Roleplay
The idea in roleplaying is to portray your character in a meaningful manner. It's not as easy as saying "I'm going to beat you 1-2-3”. Roleplays are an opportunity for you to develop your character and show what he is really all about. It’s meant to be a realistic interpretation of how your wrestler would act in given situations. You can basically manipulate everything in a roleplay include factors such as time, place, people involved, and so much more. It’s important to use these factors to make your e-wrestler seem realistic so that he can connect with readers.

Some common examples of roleplay templates include using backstage correspondents to do interviews, doing an in-ring promo, or writing about a part of the day in your e-wrestler’s life. It’s important to use situations that stay relevant to your match so that it deepens your character and allows you to defeat your opponent. Quality is usually the most important factor in roleplaying. Quality means coming up with an original idea for your wrestler and making the roleplay "flow". This means not repeating yourself and including random irrelevant ideas. It’s important to give a vivid description of what's going on in a roleplay as well. The better you can make a person visualize, the better your roleplay will be.

Basic Rules for Roleplaying

Rule 1: Be Original
This is, and by far, the most important point you must achieve. Often times, e-fedders get into the habit of mimicking already existing wrestlers. There'snothing wrong with that, as characters can share some points with real wrestlers, but the key to be original is to find something that will make your character unique. He must have something about his aura that sets him apart from the pack. This applies not only in the character, but in the way he talks, acts, dresses, etc... Try to find some cool quotes that only your guy will say. Whether your wrestler is inspired from a real one or purely created, make sure he has that touch of originality, something that only he will have, that will make him special.

Rule 2: Be Honest
Too many people want their guys to be perfect, almost like they were invincible demigods. The problem is those people never want to admit they can have flaws. The truth is, nobody's perfect, even though everybody would want to be. This is one way to be original and unique, as well. You must look at your characters' personalities from both sides. Of course, a wrestler's weakness can be used against him, but the simple fact you do admit your weaknesses adds to the realism of your e-wrestler. Don't be afraid to admit your character's flaws, because it will make him only more interesting and it will also highlight his strengths.

Rule 3: Use Proper Formatting
Put important words in bold, italic, or color (don't abuse the color, though). Don't use huge characters or capital letters too often. Save it for when you want to emphasize certain part of your roleplay. Try using exclamation points and other punctuation to help put over your RP.

Rule 4: Use Good Grammar and Spelling
We’re not your English teachers, but it helps to use proper syntax and other mechanics to make your roleplays easier to read and comprehend. Rather than someone reading your roleplay and thinking about your spelling and grammar mistakes they’ll pay more attention to your character and what you’re trying to convey.

Rule 5: Don’t Talk like a “Smark”
We all know the terminology used in the IWC, but it really shouldn’t be applicable in e-feds. E-Feds are meant to simulate professional wrestling, and in doing so, kayfabe should not be broken. Everything should be in character and terminology that wrestling insiders use aren’t used by regular wrestlers.

Rule 6: Write in Paragraphs
Don't jumble everything together in one big paragraph. It's a little bit harder to read and doesn't look very good. Write in multiple paragraphs, it will definitely help you out. It makes it easier to follow what you’re writing and is just overall more pleasing to the eye.

Rule 7: Quality, Not Quantity
Don't feel like you need to write a novel of a roleplay every time. It will get boring for you and the reader and it will be obvious that you were just trying to get it to be really long. Just make your roleplays interesting and make sure they have quality, that's more important. But don't write short roleplays either, otherwise you’re not going to be able to get a decent point across and really make an impact with your roleplay.

Rule 8: Be Descriptive
A very useful rule that could be very helpful in improving roleplays. Describe what your wrestler is wearing how he is acting, what he is doing. Be very descriptive so the reader can picture it in their head. The better the reader can visualize your roleplay the more effective it is and it increases the likelihood of beating your opponent.


Rule 9: Don’t Whine
It’s very likely that you aren’t going to win all your matches. Sometimes that’s just the way the cookie crumbles. Just accept defeat whenever it happens, learn from your mistakes and continue to improve. Whining about a loss or asking for a win is only going to piss people off and will probably decrease the likelihood of winning future matches even when your roleplay may be the better one. The right attitude goes a long way.

Rule 10: Have fun!
Make sure you have fun when writing your roleplays. Your e-wrestler is yours and yours alone. Come up with creative ways to expand him and really step into character and enjoy the experience. Sometimes stepping into a character and seeing it succeed can make e-feds seem even more fun than the actually watching pro wrestling!

Credit: yankeesman77 at http://wrestlingclique.com
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